The following list is currently equivalent to Andrew Vardy’s publications:
Machiavellian Agents: Player Modelling to Deceive and be Deceived (Inproceeding)
International Conference on Computer Games, CGAMES, (to appear), 2015.
Automated Design for Playability in Computer Game Agents (Inproceeding)
IEEE Conference on Computational Intelligence and Games (CIG), 2014.
Achieving Desirable Gameplay Objectives by Niched Evolution of Game Parameters (Inproceeding)
International Games Innovation Conference, 2012.
A Visually-Based Evolvable Control Architecture for Agents in Interactive Entertainment Applications (Inproceeding)
Advances in Artificial Life - Proceedings of the 6th European Conference on Artificial Life (ECAL), pp. 469-479, Springer, 2001.